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UGUI: Performance regression when loading or unloading a large Scene.
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Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument Scripting: Increased Script Assembly reload time Scene Management: Instantiated FBX through code throws error after leaving Play Mode. Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds. Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled. Mono: NullReferenceException can cause a freeze when thrown in the Player. Mono: Nuget Package causes errors in console when built into UWP with. Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device. Recent Mac Metal editor change delayed frame updates by 1, affecting selection feedback, keyboard inout and undo/redo. IL2CPP: .BinaryFormatter doesn't work when Project is built with IL2CPP Scripting Backend. Global Illumination: Progressive Lightmapper falls back to CPU if only light color was changed. Global Illumination: Scene gets brighter in Standalone player if it was open in the Editor at build time.
#Anime studio pro 11.2 less tweens android
Minimum window size might not be respected properly on all Android devices.Īsset Bundles: The build of AssetBundles can be slow when there is a very large filecount.Īsset Import Pipeline: There is a ArtifactInfo.Internal_Destroy exception thrown when in Play mode while using Rider debugger.Īsset Import Pipeline: There is a crash in OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it.Some Android devices may experience delayed resolution updates after resizing a window.Chrome OS devices that support tablet mode might not pause apps when they are no longer visible.Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īndroid: * Devices might wake up from sleep when in split screen mode.